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 Limiting the heal command to freeminds

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MrRofl
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PostSubject: Limiting the heal command to freeminds   Sun Feb 28, 2010 5:22 pm

Well, it's kinda unfair that, other then being extremely hard to kill, they heal themselves. 90% of freeminds will heal during battle, and i know someone who keybinds it. It's rediculous and makes it impossible to kill someone. So i think it should only be able to be used every minute, otherwise they go around killing cops and acting all tough and it annoys everyone
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Nobody
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PostSubject: Re: Limiting the heal command to freeminds   Sun Feb 28, 2010 5:30 pm

Um, how do they heal?

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PostSubject: Re: Limiting the heal command to freeminds   Sun Feb 28, 2010 5:38 pm

/takedrugs [amount]

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Catalin001
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PostSubject: Re: Limiting the heal command to freeminds   Sun Feb 28, 2010 5:39 pm

MrRofl wrote:
Well, it's kinda unfair that, other then being extremely hard to kill, they heal themselves. 90% of freeminds will heal during battle, and i know someone who keybinds it. It's rediculous and makes it impossible to kill someone. So i think it should only be able to be used every minute, otherwise they go around killing cops and acting all tough and it annoys everyone



Hmm you refer to me when i healed myself? Its a stuff called DRUG it heals you when you used it duh

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PostSubject: Re: Limiting the heal command to freeminds   Sun Feb 28, 2010 6:12 pm

Well, I can understand MrRofl. Maybe add the possible chance of a heartattack if you take over let's say 30 drugs?

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MrRofl
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PostSubject: Re: Limiting the heal command to freeminds   Sun Feb 28, 2010 6:34 pm

Maybe it was a drug, idk. But it sure is annoying
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PostSubject: Re: Limiting the heal command to freeminds   Sun Feb 28, 2010 6:35 pm

If we do this well freemind will become weaker..freemind must have at least 1 advantage against Agent or cop...

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PostSubject: Re: Limiting the heal command to freeminds   Sun Feb 28, 2010 6:40 pm

Ok that's also true.

Because when freeminds are fighting their armour goes down, agents can refill their health and armor with dodge. So actually freeminds now depend on operators.

Don't pay attention about what I said about the heart attack thingy. It's fine the way it is.

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PostSubject: Re: Limiting the heal command to freeminds   Sun Feb 28, 2010 7:41 pm

Maybe adding an Overdose feature would be cool

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PostSubject: Re: Limiting the heal command to freeminds   Sun Feb 28, 2010 7:46 pm

Faiyth wrote:
Maybe adding an Overdose feature would be cool

Nice idea. Very Happy

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crazyjointje
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PostSubject: Re: Limiting the heal command to freeminds   Sun Feb 28, 2010 8:47 pm

crazyjointje wrote:
Well, I can understand MrRofl. Maybe add the possible chance of a heartattack if you take over let's say 30 drugs?


Nobody wrote:
Faiyth wrote:
Maybe adding an Overdose feature would be cool

Nice idea. Very Happy


I said something similar.

It wouldn't be fair for the freeminds.

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marharth
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PostSubject: Re: Limiting the heal command to freeminds   Sun Feb 28, 2010 9:21 pm

Faiyth wrote:
Maybe adding an Overdose feature would be cool

agreed

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Failchon
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PostSubject: Re: Limiting the heal command to freeminds   Mon Mar 01, 2010 12:40 am

Overdose is a good idea, we can't give the yoth around the server a bad idea about the positiveness of taking da weed :V
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Prototype
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PostSubject: Re: Limiting the heal command to freeminds   Mon Mar 01, 2010 12:50 am

I've never had an overdose and I sniff solvents.
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MrRofl
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PostSubject: Re: Limiting the heal command to freeminds   Tue Mar 02, 2010 12:36 pm

Well it IS supposed to be roleplay. Besides, just make the overdose thing 10. If they heal that much they deserve to die XD

Seriously though
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Catalin001
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PostSubject: Re: Limiting the heal command to freeminds   Tue Mar 02, 2010 4:42 pm

But alot of player use drugs vs agents...if this overdose will work well all agents will not be able to kill the fm... Well as you said if someone will take 10 drugs they will die..so agent will losse the kill hehe and no one will be agent again so Bad idea Very Happy

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Smith: Wtf are you doing thats my replica
Neo:ups sorry
Smith: Nvm...Come here
Neo uses his megapunch
SMith : Wtf...you were not supossed to use megapunch..you didn't learn it yet
Neo: What?
Smith: Why didn't you read the scenario?
Neo: Cuz im the boss Wink
Smith: WHat? Thats it im leaving BYE
Neo uses megapunch and kills Smith
Neo: Haha too late the movie is over
Smith: NOOOOOOO
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Failchon
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PostSubject: Re: Limiting the heal command to freeminds   Tue Mar 02, 2010 5:41 pm


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Catalin001
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PostSubject: Re: Limiting the heal command to freeminds   Tue Mar 02, 2010 6:21 pm

All fm would love to do /reqweapons but no one wants to be Op so drugs are the best ...

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Neo: Mr.Anderson
Smith: Wtf are you doing thats my replica
Neo:ups sorry
Smith: Nvm...Come here
Neo uses his megapunch
SMith : Wtf...you were not supossed to use megapunch..you didn't learn it yet
Neo: What?
Smith: Why didn't you read the scenario?
Neo: Cuz im the boss Wink
Smith: WHat? Thats it im leaving BYE
Neo uses megapunch and kills Smith
Neo: Haha too late the movie is over
Smith: NOOOOOOO
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Daniel_Borne
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PostSubject: Re: Limiting the heal command to freeminds   Tue Mar 02, 2010 11:51 pm

Civillians can take drugs too..soo whats the diff?

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Failchon
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PostSubject: Re: Limiting the heal command to freeminds   Wed Mar 03, 2010 12:15 am

Nothing... The drugs are no problemo

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