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 The Matrix v6.2 Released!!

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Jason_Borne
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PostSubject: The Matrix v6.2 Released!!   Thu Jan 07, 2010 1:07 pm

This new version is quite a big one. I have spent alot of time fixing old bugs, and adding alot of new things, here is a list of things added/changed/removed


Finished - Cooldud's house is done, with a padlock and a key (That you can give to others)

Re-Added - Safe Island!! This island is off the coast of ls, it was removed from 0.2x shortly after it was made, it includes a safe hotel (where no one can bother you or run commands on you, probably admins new smoke place XD) and a Bakery. The bakery has an interior and can be robbed.

Added - Alot of buildings in SF. You may see some new building is SF. Most of them do not have a purpose yet, but will in future versions.

Added - Terrorist mission. You must be Red, buy "A shitload of TNT" from the blackmarket for a stiff $950k. Take the TNT and plant it at the big building (SA Courthouse) next to the PD. Blow it up and take it down. This will make everyone in the server unwanted and free'd from jail. (Since you blew up the building they lost all their files and cases)

Changed - /givenos - The receiving player must type /wantnos first to request it. All Mechanics will see this request. This stops people from spamming points and giving unwanted NOS

Fixed - /rape spam.... -.-

LOST - Seraph Smith /copy the Oracle. This code I wrote awhile back is gone, dont ask me how.... -.-

Added/Changed SFPD Cop cars spawn system. This is experimental. This should give you 2 minutes out of your squad car before it "de-spawns". Instead of randomly before. Im not sure how buggy this will be, so please report any bugs if any.

Added - Auto Admin. There is a Auto Admin Chat bot, listen to what he says....

Added - Beefed up some admin commands

Removed - Auto - Delete on death. You can now die without deletion (For now) and use the F4 key until further notice...

Fixed - Auto teleports for Neo's final mission

Fixed - /search issues...

Added - Keymaker can unlock locked vehicles by simply getting in them, no command needed. After he gets out, anyone can use then (unlocked for everyone)

Added - Integrity structure to Auto Bans and String failures.

Added - Gates at SFPD Garage. Obviously only cops can open them, they are automatic. And SFPD cops will spawn inside the garage basement.

Added - Another Unaware job, work at Zero's RC shop, it pays a bit more.

Fixed - Some command and display failures.

Fixed - /break for mechanic while arrested.

Fixed - /escape health bug



This is off the top of my head, there are a handful of unlisted fixes.


Please post all bug reports in Bug report sections, thanks everyone, and Enjoy.
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marharth
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PostSubject: Re: The Matrix v6.2 Released!!   Thu Jan 07, 2010 1:11 pm

Yay you added a new job Smile

Greate update jason

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EvilShot
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PostSubject: Re: The Matrix v6.2 Released!!   Thu Jan 07, 2010 2:57 pm

Just AWESOME !

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Potheeed
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PostSubject: Re: The Matrix v6.2 Released!!   Thu Jan 07, 2010 3:39 pm

Nice...

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kappa
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PostSubject: Re: The Matrix v6.2 Released!!   Thu Jan 07, 2010 4:45 pm

Very nice.
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Rolf_inge
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PostSubject: Re: The Matrix v6.2 Released!!   Thu Jan 07, 2010 9:29 pm

This update makes me think back on the server... Like, when we didnt have bus drivers, the bug at the SF Bank wasnt blocked, and the bakery was... Good times...
And it was waaaay before the black market...

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Tom_Carry
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PostSubject: Re: The Matrix v6.2 Released!!   Thu Jan 07, 2010 10:51 pm

as always great job jason
but....could you please move that building at SF army base? it doesnt looks nice in there...it blocks off one hunter spawn and in naval bases,there arent any orange/red tall buildings : P
goodjob

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PreppyGirl
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PostSubject: Re: The Matrix v6.2 Released!!   Fri Jan 08, 2010 11:16 am

Mar was the one that spamed rape....

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Andrei17
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PostSubject: Re: The Matrix v6.2 Released!!   Sat Jan 09, 2010 1:16 am

Thank you

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Ray



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PostSubject: Re: The Matrix v6.2 Released!!   Sat Jan 09, 2010 3:10 am

cool,ty.
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Scope
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PostSubject: Re: The Matrix v6.2 Released!!   Sat Jan 09, 2010 3:21 am

sounds awsome, though some issues with the courthouse tnt (I found you can blow it up from a long way away)

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defeft
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PostSubject: Re: The Matrix v6.2 Released!!   Sat Jan 09, 2010 3:39 am

Thank you jason Very Happy sounds really cool Wink

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O_ROC
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PostSubject: Re: The Matrix v6.2 Released!!   Thu Jan 14, 2010 1:41 pm

Nice work, looking foward to how the server is now, constantly changing into something better Wink !

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Jason_Borne
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PostSubject: Re: The Matrix v6.2 Released!!   Fri Jan 15, 2010 11:22 am

Tom_Carry wrote:
as always great job jason
but....could you please move that building at SF army base? it doesnt looks nice in there...it blocks off one hunter spawn and in naval bases,there arent any orange/red tall buildings : P
goodjob


It will be a federal building, possible a federal prison from when army arrests you. I will move the hunter.
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