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 The Matrix v6.0 Released! SA-MP V.0.3 IS REQUIRED !!!

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Jason_Borne
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PostSubject: The Matrix v6.0 Released! SA-MP V.0.3 IS REQUIRED !!!   Thu Dec 17, 2009 5:06 am

Finally, the plugin is ready and will be running live within an hour. You will need to go to www.sa-mp.com and download the newest version of the sa-mp client. v0.3a


Here is a list of things that was added and changed (All the updates and changed from the previous version are included in this version)

Some things are not listed here, this is an old list, but should cover it all.


There was some major gamemode modifications due to several reasons.
One being the new SA-MP 0.3 Version
And alot of new additions/changes/fixes in the current GM


Here is some new Additions,Changes and Fixes in v6.0 :


/lock and /unlock revamped for samp 0.3 (old functions removed)

/pm system changed and fixed for same reason as above

Changed fighting styles and capabilities - see below

Added - New Dialog Systems:
Most commands with a /buy # (or anything like that) were changed to
a dialog. It has a mouse and buttons to click to select an option
(no more /buy # or anything like that)
You will also see this used with other things

Added - New Items at 24/7 !!!

Added - Buy a beer at the store and get drunk ! Try it out !

Added - Leather Jacket to stop 3 Tazes/Infections
(3 all together, dont matter which one)[Kinda like a wallet]

Added - /FIGHT FOR PROGRAMS/NEO/SMITH/FREEMINDS
This allows these players to select their fighting style

Added - Made a refill dialog box for police at SFPD

Added - New jail bail system - for orange only
(bail out of jail with on hand cash)

Changed - Drug dealer and Weapon dealer class (see /commands)

Fixed - /breakout and /forceout - Health and from falling...

Added - /bw - Break Windows command for cops - suggestions voted in
This command will remove a player from his vehicle!
Will not work with Freeminds/Agents/Neo/Smith

Added - 2 jobs for unaware. Cannot commit crimes while player is at work
(Function Not released until v6.1)

Added - Check for drunk level on /search - public intoxication if player is outside and drunk

Added - Auto wanted level for DUI (drinking and driving)

Changed - Max agents from 4 to 6

Changed - All programs can /spp (simulate a more realistic "program")

Added several bots -
Two bots are bus drivers, city/state bus drivers.
One is an air taxi that will fly to all airports...
One is a fire truck to put out fires in freemind missions (see below)
One is the Oracle. Only freeminds can speak with her (for now)
She will provide a player with the ability to finish the freemind
missions.
-Only 1 mission will be available for v6.0 - the rest you will have to wait for 6.1

Added - death for 5 super punches if your not neo/smith/agent/freemind (/sp trama)

Added rule - you can /rp a player for running a red light (see traffic light sync below)

Added class - Seraph - Can kill anyone thats not a freemind in the oracles house

Fixed - /cuff for agents

Fixed - some more radio issues (all radios's - this should be final)

Fixed - block off by SF bank - samp glitch

Bug - /del while deported - fixed

Bug - can spam /del - changed - if you fail to /del then you cant do it again

Bug - can only taze once per id (fixed to 20 second reset timer)

Bug - /kill in a car - fixed

Bug - disobey for smith - fixed

Bug - /focus in soure for ANYONE stopped - fixed

Bug - /afk and commands being used before spawn - fixed

Bug - delete in afk stops some commands - fixed

Bug - /mafiacommands for frenchman says hes not in the mafia - fixed

Changed - plus 1 score for ALL robs - even if your robskill is maxed

Changed - /callmedic to /medic - for more user friendly use for new players

Bug - /cuff for special smith (and all commands in /ssi should be final)

Bug - /switch and other commands cannot be used on bots - fixed

Bug - seraph can drive army vehicles - fixed

bug - you can free operator - fixed

bug - you can free seriff - fixed

bug - admins get banned if they spec someone in jail - fixed

Added - /help command for new players

Added - Another bot (added at the last minute) the SF tram service.
(Stops at all tram stops in SF, verry usefull)

Changed - TIME SYSTEM - You will no longer see the time in the top right corner.
Gametime will display everyminute in game chat.

Added - Stadium can be opened or closed by admin (derby races) - upon request

Added - if you have been in the server for more than 10 minutes and your unaware, you can get CANCER !!
Cancer will take your health down similiar to chlamydia, but with no cure. Use drugs to stay alive.

Added - If you get robbed, and you have more than 5 grams of drugs on you,
(even with a drugbag) - the robber will rob a certain amount of drugs from you aswell

Fixed - operator could use /watch in jail and get auto banned

Added - Unawares will only get 1 handed guns. Even cops. Army/Programs/Neo/Smith/Agents/Freeminds will
be able two use two handed guns

Fixed - Made the rain stay on when neo/agent/seraph/oracle is copied

Added - When seraph gets copied, only he can copy the oracle. At this time
freeminds cannot do missions. And anyone that goes to her will be auto copied.

Added - Seraphsmith can superfocus and has unlimited MP (so does neosmith)

ADDED - NEW RULE ALL UNAWARE FOLLOW STREET LIGHTS OR YOU CAN GET /RP !!!

WARNING!! - ALWAYS YEILD TO BUS AND TRAM DRIVERS, THEY CANNOT SYNC TO THE LIGHTS SO JUST YIELD TO THEM !!!

WARNING!! - Traffic lights partially synced now, notice your time is gone.
They still may not be 100 percent synced for some players.

Official Rule Changed!! - /switch can only be used to get closer to a freemind,
or to save your life (not for fun or convenience)


Added - /copy for smith changes the persons skin to Smith's Skin

Added - when you get free'd (from /free) your skin changes to a default freemind skin


NEW RULE - only 1 seraph allowed to play at a time

Info on the Oracle bot:

Oracle can get copied by agent smith ONLY is SERAPH is playing

Once oracle is copied, anyone that goes to her will get copied

Seraph is the only one that can copy her, seraph must be copied first

If seraph is copied he is a "seraphsmith" and then he can /copyoracle

Added - You will need 300 points to be able to start a mission with the oracle


NEXT VERSION HEADS UP ! :
(in later versions you will need a 2500 score to be able to do a "neo mission")
(neo mission will be a freemind mission to be Neo via missions if you have the score
and there is no neo playing when you talk to the oracle.)

(also in later versions (7.0 or so) you will not be able to spawn as neo or smith
you will have to do start as a freemind or agent. then do the missions to become neo or smith)








I hope you enjoy the new version, and thanks so much for your input, suggestions and patience.


Enjoy,


Jason_Borne
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PostSubject: Re: The Matrix v6.0 Released! SA-MP V.0.3 IS REQUIRED !!!   Thu Dec 17, 2009 5:35 am

tbh, I didn't read all of that.. but I know what's happening. Good job.

v0.3 party!?
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PostSubject: Re: The Matrix v6.0 Released! SA-MP V.0.3 IS REQUIRED !!!   Thu Dec 17, 2009 6:15 am

Jason_Borne wrote:

Changed - /callmedic to /medic - for more user friendly use for new players

wont that interfere with the /me cmd?

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warsighn

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PostSubject: Re: The Matrix v6.0 Released! SA-MP V.0.3 IS REQUIRED !!!   Thu Dec 17, 2009 6:16 am

thats why we had changed it...but now it can be done with no problems.

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marharth
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PostSubject: Re: The Matrix v6.0 Released! SA-MP V.0.3 IS REQUIRED !!!   Thu Dec 17, 2009 6:17 am

FINNALY!
yay Very Happy

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PostSubject: Re: The Matrix v6.0 Released! SA-MP V.0.3 IS REQUIRED !!!   Thu Dec 17, 2009 8:01 am

Jason_Borne wrote:
Finally, the plugin is ready and will be running live within an hour. You will need to go to www.sa-mp.com and download the newest version of the sa-mp client. v0.3a


Here is a list of things that was added and changed (All the updates and changed from the previous version are included in this version)

Some things are not listed here, this is an old list, but should cover it all.


There was some major gamemode modifications due to several reasons.
One being the new SA-MP 0.3 Version
And alot of new additions/changes/fixes in the current GM


Here is some new Additions,Changes and Fixes in v6.0 :


/lock and /unlock revamped for samp 0.3 (old functions removed)

/pm system changed and fixed for same reason as above

Changed fighting styles and capabilities - see below

Added - New Dialog Systems:
Most commands with a /buy # (or anything like that) were changed to
a dialog. It has a mouse and buttons to click to select an option
(no more /buy # or anything like that)
You will also see this used with other things

Added - New Items at 24/7 !!!

Added - Buy a beer at the store and get drunk ! Try it out !

Added - Leather Jacket to stop 3 Tazes/Infections
(3 all together, dont matter which one)[Kinda like a wallet]

Added - /FIGHT FOR PROGRAMS/NEO/SMITH/FREEMINDS
This allows these players to select their fighting style

Added - Made a refill dialog box for police at SFPD

Added - New jail bail system - for orange only
(bail out of jail with on hand cash)

Changed - Drug dealer and Weapon dealer class (see /commands)

Fixed - /breakout and /forceout - Health and from falling...

Added - /bw - Break Windows command for cops - suggestions voted in
This command will remove a player from his vehicle!
Will not work with Freeminds/Agents/Neo/Smith

Added - 2 jobs for unaware. Cannot commit crimes while player is at work
(Function Not released until v6.1)

Added - Check for drunk level on /search - public intoxication if player is outside and drunk

Added - Auto wanted level for DUI (drinking and driving)

Changed - Max agents from 4 to 6

Changed - All programs can /spp (simulate a more realistic "program")

Added several bots -
Two bots are bus drivers, city/state bus drivers.
One is an air taxi that will fly to all airports...
One is a fire truck to put out fires in freemind missions (see below)
One is the Oracle. Only freeminds can speak with her (for now)
She will provide a player with the ability to finish the freemind
missions.
-Only 1 mission will be available for v6.0 - the rest you will have to wait for 6.1

Added - death for 5 super punches if your not neo/smith/agent/freemind (/sp trama)

Added rule - you can /rp a player for running a red light (see traffic light sync below)

Added class - Seraph - Can kill anyone thats not a freemind in the oracles house

Fixed - /cuff for agents

Fixed - some more radio issues (all radios's - this should be final)

Fixed - block off by SF bank - samp glitch

Bug - /del while deported - fixed

Bug - can spam /del - changed - if you fail to /del then you cant do it again

Bug - can only taze once per id (fixed to 20 second reset timer)

Bug - /kill in a car - fixed

Bug - disobey for smith - fixed

Bug - /focus in soure for ANYONE stopped - fixed

Bug - /afk and commands being used before spawn - fixed

Bug - delete in afk stops some commands - fixed

Bug - /mafiacommands for frenchman says hes not in the mafia - fixed

Changed - plus 1 score for ALL robs - even if your robskill is maxed

Changed - /callmedic to /medic - for more user friendly use for new players

Bug - /cuff for special smith (and all commands in /ssi should be final)

Bug - /switch and other commands cannot be used on bots - fixed

Bug - seraph can drive army vehicles - fixed

bug - you can free operator - fixed

bug - you can free seriff - fixed

bug - admins get banned if they spec someone in jail - fixed

Added - /help command for new players

Added - Another bot (added at the last minute) the SF tram service.
(Stops at all tram stops in SF, verry usefull)

Changed - TIME SYSTEM - You will no longer see the time in the top right corner.
Gametime will display everyminute in game chat.

Added - Stadium can be opened or closed by admin (derby races) - upon request

Added - if you have been in the server for more than 10 minutes and your unaware, you can get CANCER !!
Cancer will take your health down similiar to chlamydia, but with no cure. Use drugs to stay alive.

Added - If you get robbed, and you have more than 5 grams of drugs on you,
(even with a drugbag) - the robber will rob a certain amount of drugs from you aswell

Fixed - operator could use /watch in jail and get auto banned

Added - Unawares will only get 1 handed guns. Even cops. Army/Programs/Neo/Smith/Agents/Freeminds will
be able two use two handed guns

Fixed - Made the rain stay on when neo/agent/seraph/oracle is copied

Added - When seraph gets copied, only he can copy the oracle. At this time
freeminds cannot do missions. And anyone that goes to her will be auto copied.

Added - Seraphsmith can superfocus and has unlimited MP (so does neosmith)

ADDED - NEW RULE ALL UNAWARE FOLLOW STREET LIGHTS OR YOU CAN GET /RP !!!

WARNING!! - ALWAYS YEILD TO BUS AND TRAM DRIVERS, THEY CANNOT SYNC TO THE LIGHTS SO JUST YIELD TO THEM !!!

WARNING!! - Traffic lights partially synced now, notice your time is gone.
They still may not be 100 percent synced for some players.

Official Rule Changed!! - /switch can only be used to get closer to a freemind,
or to save your life (not for fun or convenience)


Added - /copy for smith changes the persons skin to Smith's Skin

Added - when you get free'd (from /free) your skin changes to a default freemind skin


NEW RULE - only 1 seraph allowed to play at a time

Info on the Oracle bot:

Oracle can get copied by agent smith ONLY is SERAPH is playing

Once oracle is copied, anyone that goes to her will get copied

Seraph is the only one that can copy her, seraph must be copied first

If seraph is copied he is a "seraphsmith" and then he can /copyoracle

Added - You will need 300 points to be able to start a mission with the oracle


NEXT VERSION HEADS UP ! :
(in later versions you will need a 2500 score to be able to do a "neo mission")
(neo mission will be a freemind mission to be Neo via missions if you have the score
and there is no neo playing when you talk to the oracle.)

(also in later versions (7.0 or so) you will not be able to spawn as neo or smith
you will have to do start as a freemind or agent. then do the missions to become neo or smith)








I hope you enjoy the new version, and thanks so much for your input, suggestions and patience.


Enjoy,


Jason_Borne

So much for within a hour........

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PostSubject: Re: The Matrix v6.0 Released! SA-MP V.0.3 IS REQUIRED !!!   Thu Dec 17, 2009 8:10 am

Everything is set up, it just won't start.
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PostSubject: Re: The Matrix v6.0 Released! SA-MP V.0.3 IS REQUIRED !!!   Thu Dec 17, 2009 8:51 am

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PostSubject: Re: The Matrix v6.0 Released! SA-MP V.0.3 IS REQUIRED !!!   Thu Dec 17, 2009 1:37 pm

I cant see the v0.3a thing... And yes, i looked at the download page...

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PostSubject: Re: The Matrix v6.0 Released! SA-MP V.0.3 IS REQUIRED !!!   Thu Dec 17, 2009 2:01 pm

You fail lol
its on the download page, click one of the two links Razz

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PostSubject: Re: The Matrix v6.0 Released! SA-MP V.0.3 IS REQUIRED !!!   Thu Dec 17, 2009 5:19 pm

Yes!
Finally but i CANT WAIT TO PLAY BUT I NEED TO WAIT 3 DAYS STILL Sad

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Last edited by [C]_[H]KiLLeR on Thu Dec 17, 2009 6:46 pm; edited 2 times in total
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PostSubject: Re: The Matrix v6.0 Released! SA-MP V.0.3 IS REQUIRED !!!   Thu Dec 17, 2009 6:05 pm

wow killer edit your god damn fucking post and delete that or you will be perm banned from the forum.

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PostSubject: Re: The Matrix v6.0 Released! SA-MP V.0.3 IS REQUIRED !!!   Thu Dec 17, 2009 6:22 pm

hm that post is way too fucking long
delete the yays

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warsighn

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LSPD Owner
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ARMY Major
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PostSubject: Re: The Matrix v6.0 Released! SA-MP V.0.3 IS REQUIRED !!!   Thu Dec 17, 2009 6:44 pm

ok i have edited it...
sory xd
but i cant delete it...
i will delete but no X button

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PostSubject: Re: The Matrix v6.0 Released! SA-MP V.0.3 IS REQUIRED !!!   Thu Dec 17, 2009 6:49 pm

lol, that 0.3 is very good, but no /focus and no /afk Sad

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PostSubject: Re: The Matrix v6.0 Released! SA-MP V.0.3 IS REQUIRED !!!   Thu Dec 17, 2009 6:51 pm

yea,lots of new things i cant wiat to play Sad
and,the drug dealer's /givedrugs cmd is fixed?

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PostSubject: Re: The Matrix v6.0 Released! SA-MP V.0.3 IS REQUIRED !!!   Fri Dec 18, 2009 6:08 pm

lol, delete some messages from here, this is tooo way tall

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PostSubject: Re: The Matrix v6.0 Released! SA-MP V.0.3 IS REQUIRED !!!   Sat Dec 19, 2009 3:06 am

hm this topic is really tall because of jason's post so just use the END key

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warsighn

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SFPD 3rd in command
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PostSubject: Re: The Matrix v6.0 Released! SA-MP V.0.3 IS REQUIRED !!!   Sat Dec 19, 2009 3:09 am

Jason_Borne wrote:
NEW RULE - only 1 seraph allowed to play at a time


No idea if that has causes people to be unable to spawn as Seraph, like it does with Neo/Smith, but I've seen two freemind killing Seraphs a min ago, that was Karke_Cripz and Carlos_Cripz, no idea if they both spawned as Seraph, but they did have the same skin, skills, etc.
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PostSubject: Re: The Matrix v6.0 Released! SA-MP V.0.3 IS REQUIRED !!!   Sat Dec 19, 2009 3:37 am

Fixed - operator could use /watch in jail and get auto banned

That's what happened to me and it sayed i got auto banned because of teleport hacker...I dont know how to even download hacks I was using /watch on this guy I think his name is called [BIT][BAT]Master ??? if u can remember him reply to me.
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